;;
;; This file is messages.tbl.  It specifies all generic messages that can be sent to the player
;; during the mission (at least for single player).  Format is as follows:
;;
;; #Personas
;; $Persona: <name>				;; persona name
;;
;; repeat the above '$Persona:' field for as many personas as needed
;;
;; $Name: <name>					;; name is an identifier used in Freespace to play the message
;; $Message: <message>			;; message is what actualy gets displayed to the player
;; +Persona: <persona name>	;; name of persona for this message.  Must match one of the above personas
;; +Wave Name: <wave file>		;; optional name of a wave file to play with this message
;; +Avi Name: <avi file>		;; optional name of a flick to play with this message
;;
;;
;;


#Personas

$Persona: Wingman 1	;;LisaA
$Type: wingman

$Persona: Wingman 2	;;BS	
$Type: wingman

$Persona: Wingman 3	;;Kazan
$Type: wingman

$Persona: Wingman 4	;;Mackie
$Type: wingman

$Persona: Wingman 5	;;Modeth
$Type: wingman

$Persona: Wingman 6	;;Skullar
$Type: wingman

$Persona: Wingman 7	;;SL42
$Type: wingman

$Persona: EA Support
$Type: support

$Persona: B5 Command
$Type: Command

#Messages


;; ALL CLEAR ..................................................................................

$Name: All Clear
$Message: Area is clear !
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_All_Clear.wav

$Name: All Clear
$Message: All enemy ships have been destroyed. Are is secure.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_All_Clear.wav

$Name: All Clear
$Message: Damn, nothing left to shoot.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_All_Clear.wav

$Name: All Clear
$Message: We made it! All enemies destroyed.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_All_Clear.wav

$Name: All Clear
$Message: That's it, we have zero bogeys! Area is secure.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_All_Clear.wav

$Name: All Clear
$Message: Grandslam! Area secured!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_All_Clear.wav

$Name: All Clear
$Message: The sky is clear! Smoke'em if ya got 'em.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_All_Clear.wav

;; ARRIVAL (Enemy) ...................................................................

$Name: Arrive Enemy
$Message: Enemy ships incoming!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Arrival.wav

$Name: Arrive Enemy
$Message: Heads up! We've got company!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Arrival.wav

$Name: Arrive Enemy
$Message: Alright, a party!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Arrival.wav

$Name: Arrive Enemy
$Message: Heads up! Bogeys incoming!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Arrival.wav

$Name: Arrive Enemy
$Message: We've got enemies inbound on attack vector.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Arrival.wav

$Name: Arrive Enemy
$Message: Enemy ships incoming!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Arrival.wav

$Name: Arrive Enemy 
$Message: Heads up! Bogeys inbound.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Arrival.wav

$Name:Arrive Enemy
$Message: Attention! Enemy units approaching!
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Arrival.wav


;; ATTACK MY TARGET ...........................................................................

$Name: Attack Target
$Message: Targeting enemy! Weapons hot!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Attack.wav

$Name: Attack Target
$Message: Target acquired! Engaging now.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Attack.wav

$Name: Attack Target
$Message: Come get some!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Attack.wav

$Name: Attack Target
$Message: Come get some!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Attack.wav

$Name: Attack Target
$Message: Woohoo! Finally we get to shoot some boneheads!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Attack.wav

$Name: Attack Target
$Message: Yeah! Time to harvest!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Attack.wav

$Name: Attack Target
$Message: Target locked.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Attack.wav

;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") .........................................

$Name: Backup
$Message: Reinforcements standing by!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Backup.wav

$Name: Backup
$Message: Reinforcements here. Awaiting orders.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Backup.wav

$Name: Backup
$Message: Need any help ?
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Backup.wav

$Name: Backup
$Message: Reinforcement are available.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Backup.wav

$Name: Backup
$Message: Reinforcements standing by.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Backup.wav

$Name: Backup
$Message: Reinforcements are standing ready!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Backup.wav

$Name: Backup
$Message: Reinforcement wing has arrived.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Backup.wav

;; BETA WING ARRIVAL ..........................................................................

$Name: Beta Arrived
$Message: Beta wing ready and able!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Beta.wav

$Name: Beta Arrived
$Message: This is Beta wing. Ready for action!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Beta.wav

$Name: Beta Arrived
$Message: Beta Wing here! Ready to rock'n roll!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Beta.wav

$Name: Beta Arrived
$Message: Beta wing here, standing ready.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Beta.wav

$Name: Beta Arrived
$Message: Beta wing ready and waiting.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Beta.wav

$Name: Beta Arrived
$Message: Beta wing ready to join the dance.
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Beta.wav

$Name: Beta Arrived
$Message: Beta wing standing by!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Beta.wav

;; CHECK YOUR SIX .............................................................................

$Name: Check 6
$Message: Hostile 6 o'clock !
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Check6.wav

$Name: Check 6
$Message: There's a fighter on your tail, pilot!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Check6.wav

$Name: Check 6
$Message: Watch your six!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Check6.wav

$Name: Check 6
$Message: Lookout! Behind you!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Check6.wav

$Name: Check 6
$Message: Pilot, check your six! You got a bogey back there and he seems to like the view.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Check6.wav

$Name: Check 6
$Message: Carefull! Watch your six, man!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Check6.wav

$Name: Check 6
$Message: Heads up pilot! Check six!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Check6.wav

;; DEATH (previously wingman scream)...................................................

$Name: Death
$Message: Aaaaaaaaaaah!
+Persona: Wingman 1
+Avi Name: Head_B5_Death
+Wave Name: Wingman_1_Death.wav

$Name: Death
$Message: Oh god! Help me! No! Nooooo!
+Persona: Wingman 2
+Avi Name: Head_B5_Death
+Wave Name: Wingman_2_Death.wav

$Name: Death
$Message: Noooooooooooo!
+Persona: Wingman 3
+Avi Name: Head_B5_Death
+Wave Name: Wingman_3_Death.wav

$Name: Death
$Message: Damn it! Noooooooooo!
+Persona: Wingman 4
+Avi Name: Head_B5_Death
+Wave Name: Wingman_4_Death.wav

$Name: Death
$Message: Aaaaaaaaaaagh!
+Persona: Wingman 5
+Avi Name: Head_B5_Death
+Wave Name: Wingman_5_Death.wav

$Name: Death
$Message: Aaaaaaaaaaaagh!
+Persona: Wingman 6
+Avi Name: Head_B5_Death
+Wave Name: Wingman_6_Death.wav

$Name: Death
$Message: Reactor's going criticalaaaaaaaagh!
+Persona: Wingman 7
+Avi Name: Head_B5_Death
+Wave Name: Wingman_7_Death.wav

;; DELTA WING ARRIVAL .........................................................................

$Name: Delta Arrived
$Message: Delta wing reporting in!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Delta.wav

$Name: Delta Arrived
$Message: Delta wing here, awaiting orders.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Delta.wav

$Name: Delta Arrived
$Message: Delta wing here, where's the party?
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Delta.wav

$Name: Delta Arrived
$Message: Delta wing standing ready.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Delta.wav

$Name: Delta Arrived
$Message: Delta wing standing by, sir.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Delta.wav

$Name: Delta Arrived
$Message: Delta wing here. Wazzup?
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Delta.wav

$Name: Delta Arrived
$Message: Delta wing standing by.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Delta.wav

;; DEPART (previously named "WARPOUT") ........................................................

$Name: Depart
$Message: I'm headin' back to the bar.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Depart.wav

$Name: Depart
$Message: I'm out of here, sir!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Depart.wav

$Name: Depart
$Message: Catch you later.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Depart.wav

$Name: Depart
$Message: I'm out of this. See you, guys!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Depart.wav

$Name: Depart
$Message: My job here is done. Headin' home.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Depart.wav

$Name: Depart
$Message: I'm out of here. See you guys!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Depart.wav

$Name: Depart
$Message: It's villa time boys, I'm outta here.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Depart.wav

$Name: Depart
$Message: I copy. Engaging jump drive now.
+Persona: EA Support
+Avi Name: Head_B5_Pilot
;+Wave Name: S_depart.wav

;; DISABLE TARGET .............................................................................

$Name: Disable Target
$Message: Yes sir, targeting engines!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Disable.wav 

$Name: Disable Target
$Message: Yes sir! Targeting engine subsystem now!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Disable.wav 

$Name: Disable Target
$Message: Yes sir !
+Persona: Wingman 3 
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Disable.wav 

$Name: Disable Target
$Message: Alright! Going for the engines!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Disable.wav

$Name: Disable Target
$Message: Targeting engines!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Disable.wav

$Name: Disable Target
$Message: Yes sir! Targeting engines.
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Disable.wav

$Name: Disable Target
$Message: Copy that. Targeting engines only.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Disable.wav

;; DISARM TARGET ..............................................................................

$Name: Disarm Target
$Message: Understood! Taking out weapon systems.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Disarm.wav 

$Name: Disarm Target
$Message: Copy that. Disarming target.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Disarm.wav 

$Name: Disarm Target
$Message: Disarming your target sir.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Disarm.wav 

$Name: Disarm Target
$Message: Disarming target now.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Disarm.wav 

$Name: Disarm Target
$Message: Roger that sir, targeting weapon systems.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Disarm.wav 

$Name: Disarm Target
$Message: Understood. Taking out weapon systems. 
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Disarm.wav 

$Name: Disarm Target
$Message: Copy that. Targeting weapons.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Disarm.wav

;; ENGAGE ENEMY ...............................................................................

$Name: Engage
$Message: Weapons hot! Let's get'em boys!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Engage.wav

$Name: Engage
$Message: I copy. Attacking hostiles now!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Engage.wav

$Name: Engage
$Message: Let's do it!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Engage.wav

$Name: Engage
$Message: Copy that. Engaging now!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Engage.wav

$Name: Engage
$Message: Weapons armed, let's get there boys.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Engage.wav

$Name: Engage
$Message: Weapons hot, let's get'em!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Engage.wav

$Name: Engage
$Message: Woohaa! Break and attack!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Engage.wav

;; EPSILON ARRIVAL ............................................................................

$Name: Epsilon Arrived
$Message: Epsilon wing here, standing by.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Epsilon.wav

$Name: Epsilon Arrived
$Message: This is Epsilon, we are ready sir!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing her. Cocked, locked and ready to rock!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon here. Standing ready.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing. Standing by.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing here. Standing ready!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Epsilon.wav

$Name: Epsilon Arrived
$Message: Epsilon wing standing by.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Epsilon.wav

;; GAMMA ARRIVAL ..............................................................................

$Name: Gamma Arrived
$Message: Gamma wing standing by.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing has arrived.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing is ready to party.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing awaiting orders.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing standing by.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing standing by.
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Gamma.wav

$Name: Gamma Arrived
$Message: Gamma wing at the ready.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Gamma.wav

;; HELP (REDUDANT TO ASSIST??) ................................................................

$Name: Help
$Message: I could use a little help here!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Help.wav

$Name: Help
$Message: Come on pilot, I could use a little help here!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Help.wav

$Name: Help
$Message: So many! Help me out here!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Help.wav

$Name: Help
$Message: I have one on my tail. Help me!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Help.wav

$Name: Help
$Message: Somebody get this green-beam-shootin' bonehead off my butt!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Help.wav

$Name: Help
$Message: Ah shit! Get this freak off my tail!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Help.wav

$Name: Help
$Message: Come on boys, I could use some help here!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Help.wav

;; IGNORE TARGET ..............................................................................

$Name: Ignore Target
$Message: Breakin' attack . Next ?
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Ignore.wav

$Name: Ignore Target
$Message: OK, you take this one!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Ignore.wav

$Name: Ignore Target
$Message: Ignoring your target sir.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Ignore.wav

$Name: Ignore Target
$Message: Ignoring your target.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Ignore.wav

$Name: Ignore Target
$Message: Yes sir, he's all yours.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Ignore.wav

$Name: Ignore Target
$Message: Breaking off, he's all yours.
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Ignore.wav

$Name: Ignore Target
$Message: Copy that. Holding fire at your target.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Ignore.wav

;; NEGATIVE REPLIES ...........................................................................

$Name: No
$Message: That's a negative sir!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Negative.wav

$Name: No
$Message: Sorry, but I will NOT do this.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Negative.wav

$Name: No
$Message: No way sir.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Negative.wav

$Name: No
$Message: That's a no sir.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Negative.wav

$Name: No
$Message: Negative, sir.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Negative.wav

$Name: No
$Message: Negative sir.
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Negative.wav

$Name: No
$Message: That's a negative.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Negative.wav

;; NO TARGET ..................................................................................

$Name: No Target
$Message: Target is not valid.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_No_Target.wav

$Name: No Target
$Message: Wake up sir! I need a valid target.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_No_Target.wav

$Name: No Target
$Message: Check your eyes, man! This one is OURS!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_No_Target.wav

$Name: No Target
$Message: I don't have a valid target.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_No_Target.wav

$Name: No Target
$Message: I have no valid target.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_No_Target.wav

$Name: No Target
$Message: No valid target!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_No_Target.wav

$Name: No Target
$Message: Now just...what the hell do you want me to shoot that for anyway?
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_No_Target.wav

;; Oops 1 (Player "accidentally" fires upon friendly ..........................................

$Name: Oops 1
$Message: What am I ? Chop deliverer? 
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot                 
+Wave Name: Wingman_1_Oops.wav

$Name: Oops 1
$Message: Hey! What the hell are you doing there?
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Oops.wav

$Name: Oops 1
$Message: Do you think I have a target painted on my tail?
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Oops.wav

$Name: Oops 1
$Message: Hold your fire! It's ME god damnit!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Oops.wav

$Name: Oops 1
$Message: Hey hey, watch that! That's my butt you are cooking there!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Oops.wav

$Name: Oops 1
$Message: Agh... Damn it you blind moron I'm on your side!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Oops.wav

$Name: Oops 1
$Message: Hey DUMBASS! Would you mind not shooting up my fighter?
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Oops.wav

$Name: Oops 1
$Message: Cease fire pilot! Target it friendly.
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Oops.wav

;; PLAYER KILLED (previously "player died")...........................................

$Name: Player Dead
$Message: We got a pilot down!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Player_Dead.wav

$Name: Player Dead
$Message: Pilot down! I repeat: Pilot down!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Player_Dead.wav

$Name: Player Dead
$Message: Man down!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Player_Dead.wav

$Name: Player Dead
$Message: Pilot down. We've lost our furlong.
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Player_Dead.wav

$Name: Player Dead
$Message: Damnit! We've got a pilot down!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Player_Dead.wav

$Name: Player Dead
$Message: Pilot down. I repeat: Pilot down!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Player_Dead.wav

$Name: Player Dead
$Message: God damnit! There goes another wingmate.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Player_Dead.wav

;; PRAISE .....................................................................................

$Name: Praise
$Message: You take it to'em!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Praise.wav

$Name: Praise
$Message: Yeah, great shot pilot!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Praise.wav

$Name: Praise
$Message: Nice shot!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Praise.wav

$Name: Praise
$Message: Hey! Nice shot!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Praise.wav

$Name: Praise
$Message: Oh yeah, nice shot!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Praise.wav

$Name: Praise
$Message: Uuuh! Nice shot! Isn't it fun, sir?
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Praise.wav

$Name: Praise
$Message: Nice shot kid!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Praise.wav

;; REARM ......................................................................................

$Name: Rearm
$Message: Need rearm, I'm dry.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Rearm.wav

$Name: Rearm
$Message: My launchers are empty! Calling in support.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Rearm.wav

$Name: Rearm
$Message: Someone want to give me some ammo here!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Rearm.wav

$Name: Rearm
$Message: Need rearm!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Rearm.wav

$Name: Rearm
$Message: I'm all out. Rearming.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Rearm.wav

$Name: Rearm
$Message: I'm dry! Need rearm!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Rearm.wav

$Name: Rearm
$Message: Ordering now for some ammo.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Rearm.wav

;; REPAIR .....................................................................................

$Name: Repair
$Message: Ship damaged. Requesting repairs.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Repair.wav

$Name: Repair
$Message: My systems are saying 'goodbye.' Calling in for support.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Repair.wav

$Name: Repair
$Message: I could use a repair.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Repair.wav

$Name: Repair
$Message: Send repair craft!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Repair.wav

$Name: Repair
$Message: I'm hit pretty bad, requesting repairs.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Repair.wav

$Name: Repair
$Message: Ah hell, I'm damaged. Requesting repairs.
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Repair.wav

$Name: Repair
$Message: Callin' in for repair ship.
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Repair.wav

;; STRAY ............................................................................

$Name: Stray
$Message: Hey pilot, Stick to mission objectives!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Stray.wav

$Name: Stray
$Message: I suggest to follow the mission objectives.
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Stray.wav

$Name: Stray
$Message: Focus, we have a job to do.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Stray.wav

$Name: Stray
$Message: Stick to mission objectives, man!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Stray.wav

$Name: Stray
$Message: Objectives, pilot! THAT'S not what we came here for!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Stray.wav

$Name: Stray
$Message: Hey sir, stick to mission objectives!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Stray.wav

$Name: Stray
$Message: Now, just WHERE do you think you are going, pilot? Stick to the mission profile!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Stray.wav

;; TRAITOR ...........................................................................

$Name: Traitor
$Message: Turn on your own, hu ? Not while I'm on duty!
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Traitor.wav

$Name: Traitor
$Message: I'll see you in hell, sir!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Traitor.wav

$Name: Traitor
$Message: Eat this, traitor!
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Traitor.wav

$Name: Traitor
$Message: Damned traitor! Chew on this one you freak!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Traitor.wav

$Name: Traitor
$Message: Wanna be a traitor, do you? Well, take this!
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Traitor.wav

$Name: Traitor
$Message: Damn you, traitor! Take this!
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Traitor.wav

$Name: Traitor
$Message: You yellow bastard, I always knew you would no good. Come get some!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Traitor.wav

$Name: Traitor
$Message: All units, eliminate the traitor!
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Traitor.wav 

;; YES ...............................................................................

$Name: yes
$Message: Affirmative.
+Persona: Wingman 1
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_1_Affirmative.wav

$Name: yes
$Message: Copy that, sir!
+Persona: Wingman 2
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_2_Affirmative.wav

$Name: yes
$Message: Yes.
+Persona: Wingman 3
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_3_Affirmative.wav

$Name: yes
$Message: Yes, sir!
+Persona: Wingman 4
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_4_Affirmative.wav

$Name: yes
$Message: Roger that.
+Persona: Wingman 5
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_5_Affirmative.wav

$Name: yes
$Message: Yes.
+Persona: Wingman 6
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_6_Affirmative.wav

$Name: yes
$Message: Affirmative!
+Persona: Wingman 7
+Avi Name: Head_B5_Pilot
+Wave Name: Wingman_7_Affirmative.wav

;; SUPPORT SHIP SECTION ..............................................................

$Name: On Way
$Message: I copy, pilot. Support ship in transit.
+Persona: EA Support
+Avi Name: Head_B5_Pilot
;+Wave Name: S_onway.wav

$Name: Rearm On Way
$Message: Stand by, pilot. We're on our way.
+Persona: EA Support
+Avi Name: Head_B5_Pilot
;+Wave Name: S_onway2.wav

$Name: 	Rearm warping in
$Message: Support ship deployed. Stand by.
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_On_Way.wav

$Name: Repair Done
$Message: Rearming complete, sir. You're good to go.
+Persona: EA Support
+Avi Name: Head_B5_Pilot
;+Wave Name: S_rearm.wav

$Name: Repair Aborted
$Message: Rearming sequence aborted.
+Persona: EA Support
+Avi Name: Head_B5_Pilot
+Wave Name: S_abort.wav

$Name: Support Killed
$Message: Support ship has been destroyed.
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Support_Killed.wav 

; MISC B5 COMMAND

$Name: All Alone
$Message: Reinforcements are unavailable. You're on your own.
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_All_Alone.wav

$Name: Instructor Hit
$Message: Pilot, hold fire! Target is friendly!
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Oops.wav

$Name: Instructor Attack
$Message: Your instructor is no target. Pilot, hold fire!
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Instructor_Attack.wav

$Name: Stray Warning
$Message: Stick to mission objectives, pilot!
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Stray.wav

$Name: Stray Warning Final
$Message: This is your last warning. Proceed with mission at once!
+Persona: B5 Command
+Avi Name: Head_B5_Command
+Wave Name: B5_Stray_Final.wav

#End
